While the microphone itself didn’t change much, its users changed and diversified a lot – with the ever-growing group of ‘content creators’, like gamers and game streamers. In the past, a whole team of professionals worked together to bring a performance to life – producers, technicians for light and sound, camera operators and the performers themselves.
This is now achieved by a single person, who at the same time engages with the community – all done live. Streamers are usually self-taught ‘Prosumers’, fluently leveraging a wide range of mostly seamlessly intertwined physical and digital tools, that evolved with their target group throughout the years – with the exception of microphones.